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RSL Grade 6

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RSL Grade 6

Topics Covered: Effects, Analogue Connections, File Formats, Recording in a Studio, Acoustics
Genres: House, R’n’B

Theory (25% of overall grade)

At Grade 6 the theory content covered will include subject areas such as creative uses for studio hardware, lossy audio formats, balanced audio, cloud storage, plugins, multi microphone technique, automation, basic software synthesis, dynamic range and sound isolation.

At Grade 6 candidates will be expected to:

  • Explain how to use studio equipment for creative purposes, to include adding reverberation, creating a pumping sound with a compressor, ducking
  • Explain the terms ‘lossy’ and lossless audio formats, naming examples of each
  • Explain balanced audio, its purpose, advantages, technology
  • Explain cloud storage, its purpose, advantages, disadvantages
  • Explain creative uses of specified plugins, to include EQ, reverb, delay, compressors, gates, pitch correction
  • Explain stereo ambient microphone techniques, to include enhancing drum recordings, specifying appropriate technique
  • Explain automation, its purpose, advantages, and techniques
  • Explain the basics of sound synthesis, including oscillators, low frequency oscillators, envelopes, amplifiers
  • Explain dynamic range, headroom and signal to noise ratio

Listening Test (15% of overall grade)

The listening test will present candidates with questions relating to sonic fidelity, music theory and harmony and stylistic awareness. Audio files will be presented to the candidates and questions will relate specifically to the relevant audio file. This will assess the candidate’s ability to hear and interpret:

Sonic Fidelity
Identifying industry standard effects.

Music Theory & Harmony
Identify diminished and augmented triads and genre specific drum grooves.

Stylistic Awareness
Identifying specific genres.

At Grade 6 candidates will be expected to:

  • Identify the difference between spatial effects: reverb and delay
  • Identify the difference between phase effects: chorus and flanger
  • Identify multiple effects stacked on one sound
  • Identify diminished and augmented triads
  • Identify genre by solo drum grooves alone
  • Introducing modern electronic music genres – house and modern R’n’B

Practical Assessment (60% of overall grade)

The Coursework Task combines:

Technical Skills

At Grade 6 the technical skills will centre around adding effects using buses and auxiliaries.

Coursework Task

The candidate will be presented with a situation and must choose and implement appropriate technique to resolve the scenario. At Grade 6 the candidate may choose to specialise in Audio Production, Electronic Music Production or Sound for Media:

  • Audio Production: The scenario will require the use of automation to fix a dynamically uneven vocal recording
  • Electronic Music Production: The scenario will require the creation of an original synth patch that works with the provided drum groove
  • Sound for Media: The scenario will require the candidate to create a suitable sonic or musical atmosphere to the provided image

Candidates must complete the Coursework Task before their exam and will be asked to upload the Task and the screen shots specified in the Coursework Task, during the exam. The completed session files must be appropriately named, saved and shared with your examiner as instructed, including all associated audio files. It is vital that candidates are able to accurately save their work as failure to do so will result in an unclassified mark.

Candidates will need to answer questions regarding the Task during the exam. These will focus on:

  • The skills used to complete the Task
  • How candidates approached the professional nature of the Task
  • How candidates interpreted the creative elements

Lee has over 20 years of experience in music and music education. Starting out as a self-taught enthusiast with an MPC and a love for hip hop, he pursued formal studies in music technology, earning a First Class BA in the field. Throughout his career, Lee has taken on various roles in the industry, including studio technician, recording engineer, live sound engineer, and mixing and mastering engineer.

As a studio engineer, Lee is known for breaking conventions, even creating custom equipment to achieve unique sounds. His versatility as a producer is evident in his work with artists across diverse genres, from country and metal to hip hop and comedy music. Notably, he has produced and engineered all of comedy artist Thomas Benjamin Wild Esq.'s albums, which have garnered millions of hits worldwide. In the realm of children's media, Lee has made significant contributions as a composer and mix/mastering engineer for high-profile IPs broadcast globally.

His expertise extends to music production education, where he has taught a wide range of students, from children to adults and beginners to degree-level learners, including those with special educational needs (SEN). He has also played a crucial role in designing and developing music production courses across all levels from 1 to 6.

Lee's passion for music production continues to be the driving force behind his career. His love for creating unique sounds and pushing the boundaries of conventional production techniques fuels his innovative approach to every project. Whether working with emerging artists, developing educational courses, or composing for high-profile media, Lee's dedication to his craft is evident. His enthusiasm for music and technology not only inspires those he works with but also propels him to continually explore new creative avenues and stay at the forefront of the industry.